When will In Verbis Virtus be released?
The complete game will be released on April 3, 2015.
Can I already play In Verbis Virtus?
Yes! You can get it on Steam as an Early Access game.
On which platforms will In Verbis Virtus be available?
At the moment only a PC and a Mac version is planned but we do not exclude future conversions on other platforms.
It seems that In Verbis Virtus does not work correctly on my PC, what should I do?
describing your problem with as many details as possible and attaching the "C:\Program Files (x86)\Steam\SteamApps\common\In Verbis Virtus\Vreco.log" and "C:\Program Files (x86)\Steam\SteamApps\common\In Verbis Virtus\UDKGame\Logs\Launch.log" files.
Which languages will be available in the game?
You will be able to choose which language to use for spells, a fictional language or English. The rest of the game will certainly be in English and almost certainly in Italian. Anyway we hope to be able to support more languages.
There will be a multyplayer mode inside In Verbis Virtus?
At the moment we are not working on this feature but it may be present in a possible sequel.
How can I help In Verbis Virtus developers?
You can follow us on Facebook, Twitter or Google+ and tell us your opinion about the news that we publish, this will help us to make the game better.
Which technologies have been used to develop In Verbis Virtus?
In Verbis Virtus is built with UDK, a free edition of Unreal Engine, on which many renowned games as Mass Effect and Bioshock are based. The speech recognition software is built upon the Sphinx open source library.
What if I have troubles with the speech recognition?
The game will include an option to 'train' the recognizer to your voice. However, most people will be perfectly fine with the default recognition profile, without any need for training.
Won't it just end up being a brainless screaming game?
Not at all. Puzzles force to experiment with the spells to figure out a solution, while combats require to use multiple spells in the right way to deal with monsters effectively.